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 Cfg mode competition !

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Loverdose
Co-Leader / Forum
Co-Leader / Forum
Loverdose


Posts : 131
Age : 31
Location : FRANCE

Cfg mode competition ! Empty
PostSubject: Cfg mode competition !   Cfg mode competition ! EmptyWed Aug 31, 2011 9:30 am

Voici une bonne cfg de base pour les compétitions :
Même si de nombreuses motifs sont encore recommandés !

Pour bien l'enregistrer aller jeter un coup d'oeil sur cfg la base

Enjoy !


// Binds & Scripts



unbindall
bind SHIFT "+sprint"
bind F1 "vote yes; play sound/menu/select"
bind F2 "vote no; play sound/menu/select"
bind F3 "ready; play sound/menu/select"
bind F4 "notready"


bind 1 "weaponbank 1; com_maxfps 125"
bind 2 "weaponbank 2; com_maxfps 125"
bind 3 "weaponbank 3; com_maxfps 125"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind MWHEELUP "cg_fov 90"
bind MWHEELDOWN "cg_fov 110"
bind MOUSE1 "+attack"
bind mouse2 "weapalt"
bind mouse3 "kill;forcetapout"


bind a "+moveleft"
bind b "+zoom;+attack;-attack;-zoom"
bind C "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind h "say ^2:("
bind l "openlimbomenu"
bind m "mvactivate"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "vstr fovtoggle"
bind y "messagemode2"
bind TAB "+scores"
bind ENTER "vstr classtoggle"
bind ESCAPE "togglemenu"
bind SPACE "+moveup;cl_maxpackets 100"
bind CAPSLOCK "+speed"
bind x "+prone;cl_maxpackets 100"
bind SHIFT "+sprint"
bind ALT "+topshots"
bind CTRL "+stats"
bind KP_ENTER "mp_fireteamadmin"


//[Spawnpoint_binds]

bind F4 "setspawnpt 0; echo ^7Spawnpoint ^3 Default; play sound/menu/select"
bind F5 "setspawnpt 1; echo ^7Spawnpoint ^3 ; play sound/menu/select"
bind F6 "setspawnpt 2; echo ^7Spawnpoint ^3 2; play sound/menu/select"
bind F7 "setspawnpt 3; echo ^7Spawnpoint ^3 3; play sound/menu/select"
bind F8 "setspawnpt 4; echo ^7Spawnpoint ^3 4; play sound/menu/select"


bind kp_5 "class s 4; echo ^7.^0Panzerfaust" ; vsay_team iamsoldier
bind kp_ins "class m 1; echo ^7.^0medic" ; vsay_team iammedic
bind kp_end "class e 1; echo ^7.^0engi" ; vsay_team iamengineer
bind kp_downarrow "class f 1; echo ^7.^0field ops" ; vsay_team iamfieldops
bind kp_pgdn "class e 2; echo ^7.^0engi^7.^0rifle" ; vsay_team iamengineer


// etpro settings


seta b_althud "2"
seta b_althudFlags "4"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_chatAlpha "0.0"
seta b_chatFlags "1"
seta b_drawclock "1"
seta b_drawspeed "0"
seta b_hitsounds "1"
seta b_muzzleFlash "0"
seta b_noactivatelean "1"
seta b_numPopups "-1"
seta b_optimizePrediction "1"
seta b_popupFadeTime "0"
seta b_popupStayTime "2500"
seta b_popupTime "0"
seta b_simpleItems "0"
seta b_speedinterval "0"
seta b_tracers "2"
seta b_weapaltReloads "0"
seta b_debugfakebmodel "0"
seta b_goatsound "1"
seta b_watermarkAlpha "1"
seta b_lagometerAlpha "1.0"
seta b_fireteamAlpha "1.0"
seta b_drawranks "1"
seta b_votetextscale "0.8"
seta b_textcolorfilter ""
seta b_descriptiveTextscale "0.8"
seta b_hudYoffset "10.0"
seta b_chatsounds "0"
seta b_shovesounds "1"
seta b_panzerhack "1"
seta b_cmdwarnings "1"
seta b_drawPromotions "1"
seta b_drawRewards "1"
seta b_drawspectatorteamflags "1"
seta b_locationMode "0"
seta b_locationMaxChars "25"
seta b_locationJustify "0"
seta b_fireteamLatchedClass "0"
seta b_centeredWeapons "1"
seta b_killshot_delay "0"
seta b_centertime "5"

// cg settings

seta cg_announcer "1"
seta cg_atmosphericeffects "0"
seta cg_autoaction "0"
seta cg_autoactivate "1"
seta cg_autoreload "0"
seta cg_autoswitch "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_brassTime "0"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "30"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "0"
seta cg_descriptiveText "0"
seta cg_drawCompass "1"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "0"
seta cg_drawFireteamOverlay "1"
seta cg_drawFPS "1"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawSmallPopupIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "0"
seta cg_drawStatus "1"
seta cg_drawWeaponIconFlash "1"
seta cg_fastSolids "1"
seta cg_fov "110"
seta cg_gibs "0"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "1"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "1"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_runPitch "0"
seta cg_runRoll "0"
seta cg_shadows "0"
seta cg_showBlood "0"
seta cg_stereoSeparation "0"
seta cg_teamChatHeight "4"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "15000"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"
seta cg_zoomDefaultSniper "20"
seta cg_zoomStepSniper "10"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_drawTeamOverlay "2"
seta cg_voiceSpriteTime "6000"
seta cg_bobyaw "0"
seta mv_sensitivity "20"
seta cg_instanttapout "0"

// client settings

seta name "^0rAGE'^7Pseudo" <--- Mettez votre pseudo

seta cl_allowDownload "0"
seta cl_anonymous "1"
seta cl_doubleTapDelay "0"
seta cl_freelook "1"
seta cl_maxpackets "100"
seta cl_maxPing "999"
seta cl_mouseAccel "0.05"
seta cl_packetdup "1"
seta cl_pitchspeed "0"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timenudge "0"
seta cl_yawspeed "0"
seta cl_autoupdate "1"
seta cl_wwwDownload "1"

// com settings

seta com_hunkMegs "193"
seta com_maxfps "125"
seta com_soundMegs "32"
seta com_zoneMegs "32"
seta com_recommended "1"

// mouse settings

seta m_filter "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta sensitivity "0.75" <---- A changer selon les habitudes

// net settings

seta rate "25000"
seta snaps "20"

// graphs

seta r_allowExtensions 1
seta r_ati_truform_tess 0
seta r_ati_fsaa_samples 0
seta r_cacheshaders 1
seta r_clampToEdge 1
seta r_clear 0
seta r_colorbits 16
seta r_colorMipLevels 0
seta r_customaspect 0
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayRefresh 60
seta r_dlightBacks 1
seta r_drawfoliage 0
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 0
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 0
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 2
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 0
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 1
seta r_inGameVideo 0
seta r_intensity 1.5
seta r_lodbias -20
seta r_lodCurveError 250
seta r_lodscale 5mmm
seta r_mapoverbrightbits 2
seta r_mode -1
seta r_customwidth 1280
seta r_customheight 1024
seta r_customaspect 1
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode ""
seta r_overBrightBits 1
seta r_picmip 3
seta r_picmip2 3
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_rmse 0.0
seta r_roundImagesDown 1
seta r_simpleMipMaps 1
seta r_smp 0
seta r_stencilbits 32
seta r_stereo 0
seta r_subdivisions 1
seta r_swapInterval 0
seta r_textureAnisotropy 16
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_LINEAR
seta r_vertexLight 1

// sound settings

seta s_volume "0.4"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_doppler "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta s_loadas8bit "0"
seta s_bits "16"
seta s_channels "2"

seta sv_screenshake 0
seta con_debug "0"
seta con_autoclear "1"


clear




Ouf voila c'est la fin de la config ! Very Happy
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Posts : 37

Cfg mode competition ! Empty
PostSubject: Re: Cfg mode competition !   Cfg mode competition ! EmptyWed Aug 31, 2011 4:46 pm

et pour que la touche "ctrl" soit définie pour s'accroupir ce n'est pas

bind ctrl "+crouch"

mais c'est :

bind ctrl "+movedown"

bounce
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